World Domination Pinball Machine
They say it would be easy…take over the world in a game of pinball strategy conquest. In the World Domination pinball game, the goal is simple: aim to conquer your enemies’ territories by building an army, moving in your troops and engage in battle. Depending on your pinball skills, the player will either defeat their enemy or be defeated. We have filled this exciting pinball game with betrayal, alliances, spies and surprise attacks. Remember on the battlefield, anything goes! If you are skilled enough to defeat a few of your enemies, you will be one step closer to global conquest! Are you willing to take the risk?
Military Slogans & Mottos
Here are some of the best military slogans, sayings, and mottos ever used. They were a great help inspiring us in designing the game. Always Ready, Always There. Balls of the Corps. Be All You Can Be.
Better to die than to be a coward.Duty, Honor, Country.
Hell in a Helmet. Honor, Courage, Commitment. In Peace and War.
It’s Not Just a Job, It’s An Adventure. Peace Through Strength.
Strike for Freedom.Teamwork, a Tradition. That Others May Live.
This We’ll Defend.We Build, We Fight. Whatever It Takes.
You Are Tomorrow;
Find the spy and know their lingo
Spies help agencies uncover secret information. Any individual or spy ring (a cooperating group of spies), in the service of a government, company or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. Agent-in-Place: A government employee who is influenced to cooperate with a foreign government instead of defecting; now working for two employers instead of one Blown: Discovery of an agent’s true identity or a clandestine activity’s real purpose Clean: Unknown to enemy intelligence Dead Drop: A secret location where materials can be left for another party to retrieve Eyes Only: Documents that are intended for the eyes of one specified person only Honey Trap: Slang for use of men or women in sexual situations to intimidate or snare others Pocket Litter: Items in a spy’s pocket (receipts, coins, theater tickets, etc.) that add authenticity to his or her identity Shoe: A false passport or visa Uncle: Headquarters of any espionage service